@startuml
sprite $money_bill [48x48/16] {
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00AFFFF205EFFFFFFFF8000000009FFFFFFFFE402FFFFA00
00AFFFF2002FFFFFFFFFD610026DFFFFFFFFE2002FFFFA00
00AFFFF20008FFFFFFFFFFFFFFFFFFFFFFFF70002FFFFA00
00AFFFF20002FFFFFFFFFFFFFFFFFFFFFFFF20002FFFFA00
00AFFFF98889FFFFFFFFFFFFFFFFFFFFFFFF88889FFFF900
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003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
0009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000
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}


!define FA6_MONEY_BILL(_alias) ENTITY(rectangle,black,money_bill,_alias,FA6 MONEY_BILL)
!define FA6_MONEY_BILL(_alias, _label) ENTITY(rectangle,black,money_bill,_label, _alias,FA6 MONEY_BILL)
!define FA6_MONEY_BILL(_alias, _label, _shape) ENTITY(_shape,black,money_bill,_label, _alias,FA6 MONEY_BILL)
!define FA6_MONEY_BILL(_alias, _label, _shape, _color) ENTITY(_shape,_color,money_bill,_label, _alias,FA6 MONEY_BILL)
skinparam folderBackgroundColor<<FA6 MONEY_BILL>> White
@enduml